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The launch of the open-adventure game in open world Mindseye was rocky, to say the least. Now, the reimbursement and bug reports in the game have been aggravated by the bad news from the developer builds a boy boy. The company confirmed the first reports according to which it begins the launch process with the members of its staff, the remaining team focused on improving Mindseye and the growth of its community of players.
A first report by IGN City of anonymous sources saying that Build A Rocket Boy had entered the consultation process for layoffs. This source said that the cuts could have about 100. Later, building a Rocket Boy confirmed it in a press release, saying: “While we are working to reassign roles for as many people affected by these changes as possible, unfortunately, we are starting a formal consultation process that can cause redundancies.” They have not confirmed the number of roles that would be affected by the process.
The studio has resisted a storm since the launch of Mindseye. The game presents a combination of criminal misdeeds in open world and of a sober history on futuristic AI, as well as game creation tools that allow players to build their own scenarios. Players and criticisms noted after the launch that the game had several technical problems, including accidents, bugs and AI problems. Several players reported social networks that they had obtained Sony reimbursements, not a simple process; And some streamers have also pointed out that building a Rocket Boy canceled Mindseye’s planned flows before you can start.
The studio declared via Discord that it was “the broken heart” that the game had been received and promised fixes for one of the problems. In a press release on the process of redundancy, he said: “The challenges we met only strengthened our determination and, although we are deeply saddened by today’s decision and recognizing our incredible team, this change allows us to focus on the supply of updates and optimization of current performance.” Build a rocket before licensee of several staff members Last year, as part of an effort to become “a more agile studio”.