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New map Corrode, agent updates, and more


Valorant 11.00 Patch Notes Are out and it marks the Beginning of Season 25 Act 4. This Patch Brings Several Updates to the game, Most Notably a New Map Corrode Which Directly Makes Its Way to the Competitive Pool. Several agents are also getting their kits tweaked in order to make them more viable in the current meta. The Map Rotation also Kicks in, which sees the Removal of Split and Pearl, which will be replacement by Bind and Corrode.

Patch 11.00 will go Live on June 25, 2025, with the Launch of Valorant Season 25 Act 4. Keep reading to find the detailed valorant 11.00 Patch notes as dreams by the Developers.



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Full valorant 11.00 Patch Notes: All Changes Explured

Here are the exact valurant 11.00 Patch Notes as Revealed by Riot Games:

All Platforms

General Updates

  • Deletion Visual Effects Have Been Updated To Be Visible On Opponents to Improve the Clarity of the Debuff
  • We’ve Added New Ui/Ux Animations Around Picking Up the Spike To Hopefully Make It More Obvious When Players have picked it up.

Updates

  • She had lost
  • Waylay has shown a steep mastery curve since her release, where her win rate signifantly improves the more games you play. That Said, She is Still Slightly Weak at All Skill Levels. These Buffs Aim to Sharpen Her Ability to Take Fights Right A After Lightspeed and Make Her Refract Loop Easier To Play Around, as well as Improve Waylay’s Flow and Gameplay Feel. Saturate do not land at a comparable rate to other abilies, so we increding its power to justify its 300 credit cost.
  • Refractor
  • REFRACT IS FASTER AND SMOOTHER, Total Travel Time Reducing.
  • Minimum Time in Refract Decreased 0.5S >>> 0.35s.
  • Maximum Time in Refract Decreased 3S >>> 2S.
  • A Time Decreased 1.0S >>> 0.8s.
  • REFRACT DELAY After Reactivation DECREASED 0.1S >>> 0.05S.
  • Lightspeed
  • A delay Decreased 0.8S >>> 0.6S.
  • Saturate
  • Windup Before Explosion Decreased 0.75s >>> 0.6s.
  • Size Increased 10m Total size >>> 12m Total size.

As we continue to tune Ability Strength for Consistancy, There’s Opportunity for a Couple of Small Changes with a Few of our agents so there’s more room for counterplay and opportunities for clutch moments like flicking to turn flashes.

  • Reyna
  • Leer is tankier Than Many of Our Other Comparable Shootable Objects, and can feel especially so when it’s unclear if you are successfully shooting the after it has been formed.
  • File
  • HP Decreeased 100 >> 80.
  • AUDIO AND VISUAL HIT Confirm Feedback has been added to shots that land on leer.

We’re also Adjusting Neon’s Relay Bolt and Phoenix’s Curveball to have room for some Additional Counterplay. These abiles are meant to create strong combat Advantages, but their fast activation leaves little time for opponents to respond. These changes like to include moment- To-moment counterplay without removing the need to anticipate and position against them.

  • Neon
  • Relay Bolt Windup Increased 0.8s >>> 1.0s
  • Phoenix
  • Curveball Windup Increased 0.5S >>> 0.6s

Clarity and consistency updates

These changes below are part of our nuboing effort to improve gameplay consistency & combat clarity similar to our updates to neon’s overdrive visual effects and deadlock’s barrier mealth health stats.

  • Breach
  • Aftershock
  • Visual Effects surrounds the Windup and Explosions Resolve Slightly More Quickly and Block Less Gameplay Space.
  • Sleep
  • Recognized
  • Increased Volume of Recon Bolt’s Projectile Loop and Improved How the Arrow’s Sound Travel Through The Air To Make It Easier To Track.
  • Audio Priority and attenuation Adjusted so that you can more liveliably hear the arrow when multiple audio cues are present.
  • Audio tech updated to make it easier understand the trajectory of the arrow, point of impact, and reveal radius.
  • Owl Drone
  • ENEMIES NOW HEAR A LIGHT WARNING AUDIO LOOP when they are spotted by sova’s drone.
  • Audio Hit Confirm Feedback has been added when shoot the drone successfully.
  • Clove
  • Pick-up
  • Pick-Me-Up Visuals Updated to Show when Clove’s Speed ​​Boost is active.
  • Killjoy
  • Lockdown
  • Lockdown’s Destain Pulse Delay: 0.5S >>> 0.15s.
  • Lockdown’s Visual Effects Have Been Updated To Match This New Behavior.
  • Cypher
  • Spycam
  • Spycam’s Dart Visuals Have Been Updated So that is Easier to understand the Dart’s Directionality.
  • Omen
  • Given no other dome smoke controllers Reveal Their Own Rental on Smoking, We’ve Removed this Opponent Counterplay Specific to Omen.
  • Dark Cover No Longer Plays Audio in Third Person Within 12.5 Meters for Opponents. This audio will still play for allies.
  • Brimstone
  • Sky Smoke Will Now Play Cast Audio Within 12.5 Meters for Allies.

Also Read: When does valurant Competitive tail end for Season 25 Act 3?


Map updates

  • New Map: Corrode
  • A 5V5 Spike MODE MAP FEATURING LAYERED DEFENSES AND STRATEGIC DEPTH ACROSS ITS MEDIEVAL FORTESS SETING. Navigate through contrasting Castle Fortifications and Village Structures, Battling Across Multi-Level Positions in this salt-rystallized Stronghold shaped by Radianite Storms.
  • Corrode features three lanes and two sites.
  • Map Pool Updates
  • Bind and corrode are in the Competitive and Deathmatch tails.
  • Pearl and Split are out of the competition and deathmatch tails.
  • Corrode is now available to play in first, unrared, swiftplay, spike rush, and stopAlation.

Update fashion

  • Corrode tail
  • Corrode only tail will be available for 5 days.
  • Corrode Only Games Will Use the SwiftPlay Mode Format.
  • Stopover
  • Escalation will be temporally disabled daring the 5-day corrode-only tail period. \
  • Icebox has been reeable in Deathmatch and Escalation Game Modes After Addressing Spawn-Related Issues that Emerged in Patch 10.09.

Competitive updates

  • Ranked Gun Buddy has arrived!
  • Act IV Starts Today so you’ll be receiving your ranked buddy this patch. Remember that is based on the highst rancu you achieved throughout the first acts of Season 2025.
  • Corrode Launch Event
  • Corrode Will Be Available to Play in Competitive Tail On The First Day of the Patch!
  • RR losss on corrode will be 50% reduced for the first two weekes, but don you worry, you will still receive 100% of the rr for any wins on corrode
  • WE’VE MADE SOME Adjustments to Rank Resets. Hop back into competitive and see where you land!
  • Players May See Less of A Drop in Rank After Completing Placements for this Midseason Reset.
  • The maximum rank you can place is now ascendant 3.

Fixed bug

  • General
  • Fixed a bug with all vulnerable/fragile where the visual effects could linger on a target alongside Than the gameplay debuff duration.
  • Fixed a destructible bug where Deployable Like Tejo’s Stealth Drone and FADE’S PROWLERS COULD KEEP TELEPORTER DOORS OPEN ON BIND.
  • Agents
  • To/o
  • Fixed an ISSUE WHERE KAYO’s Ultimate SOMETIMES DID NOT APPLY THE VISUALS TO OPPONNENTS.
  • Raze
  • Fixed an ISSUE WHERE RAZE’s Paint Shells VFX WOULD Persist Across Rounds.
  • Omen
  • Fixed an Issue where Targeting Views Could be incontestly Applied During Dark Cover If Shrouded Step was Spammed Daring Dark Cover’s Ability Equip Flow.
  • Skye
  • Fixed inconsistent spacing in ability tooltips.
  • Cypher
  • Fixed inconsistent spacing in ability tooltips.
  • Breach
  • Fixed an Issue where Breach’s Fault Line Could Rarely Fail to Apply Its Debuff to Targets Around Varying Elevations On Specific Charge Levels.
  • Astra
  • Fixed an Issue where disconnecting and Reconnecting Within Astral World Could Result in Astral World’s Visuals Persisting for the Round Despite The Player Not Being in Astral World.

PC Only Updates

First updates

Welcome to internship v25a4! Participate in Premier to Earn New Team Recognition!

  • As soon as you Join a team, Your Social Hover Card Now Shows Your First Team Name, What Division You’re in, and your team’s Current First Score.
  • Play Two Weekly Matches (OR One Playoff Match) with your team to read your team tag and basic plating.
  • Team Tags Show Up All Throughout the Customer – In The Social Panel, in Lobby, in Game (Like the Killfeed), and on the Competitive Leaderboards!
  • Plating shows up on your player card in the social panel, in lobby, and in game.
  • Qualify for playoffs to Evolve your plating, and win playoffs to unlock the champion’s aura – A New Player Card Effect That Sticks with you for the Entire Act after Your Playoff Win!
  • You can check out Everything that is available in the new awards tab of the first hub.

Player Behavior Updates

  • You can now report inappropriate Premier team names from standings and match history in the first hub and also from the end of games.
  • If Your Team Name is Found Inappropriate, you may be forced to Rename.
  • Repeatedly Choosing Offensive Names Will Result in First Restrictions.

Only updates console

Esports features

  • The Esports Hub is coming to console!
  • Check out the vct overview page that provids a concise snapshot of where we are on the year long vct day, dive into the brackets for the international league internship 2 that July 12, and get familiar with our vct teams and players!

Read Earlier Valorant Patch Notes: