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Emptyvessel expands Defect game with $11M raised to date


Independent game studio Vacuum seller announced that it has raised $ 11 million to date, including its seed series and the last A series.

The first trailer for the game attracted more than 1.9 million views on YouTube And work continues to progress to a future gameplay reveals.

The new funds will feed the continuous development of the studio’s inaugural title, Defaultand the expansion of the team. The chief investors of the series A include NCSoft and 1 hour gaming, as well as the Black Phoenix games, Anurup Joseph and Sebastiaan Hejne as well as the first investors Sisu Game Ventures, Raptor Group and Calculation.

EmptyVessel has raised $ 11 million to date.

The investment will allow EmptyVessel to evolve for the development of the console and support for a single defect player In addition to improving studio infrastructure, with the strategic alliances of experts and industry resources to similar views.

NCSOFT has teamed up with the startup for a long -term partnership, offering additional support on a myriad of aspects covering investment and publication resources. The CEO of NC America, Jeonghee Jin (JJ), joins the board of directors of Videvel.

EmptyVessel focuses on the calculated risk and design risk that offers high -quality immersive gameplay experiences. The process in which a defect is being developed reflects the passion of the team and the animated approach to navigate the industry as an independent game studio.

The defect atmosphere is visible in this screen.

Composed of world-class developers who have worked on emblematic deductibles, including Doom, Quake, Call of Duty, Last of Us and Borderlands, the studio has built a remote work model through global talents based in the United States, Australia, Europe, Japan and elsewhere.

Currently, the company has a 14 -year -old basic team. But Videvessel plans to grow by recruiting new hires over the next year, sustainable game development practices being a priority alongside quality and game innovations. Garrett Young, Co -founder of Videvesel, appeared on a funding panel with Jin and Teppei Tsutsui, general partner of the GFR fund.

https://www.youtube.com/watch?v=_ufnlwyerms

The defect is an immersive objective shooter based on cyberpunk, team -based, located in a dystopian world, where AI controls the city with formidable police forces. The players will face the gang fouls factions in intense multi-objective confrontations in immersive sola-player and multiplayer. The award -winning composer Mick Gordon (Doom, Borderlands 3, Prey) will create sound landscapes for the studio and the game. Select new screenshots of the “Meatttttttck” card, environmental updates and a new weapon called “Crowd Control” show the current progress of game development.

EmptyVessel works on a new shooting game.

“It is rewarding to see our approach first of all to resonate with fans and our new long -term partners in NCSOFT alongside our other investors,” said Emanuel Palalic, CEO and play director at Videvesel, in a press release. “We remain attached to our vision of creating a new genre on the FPS market with faults, and although we build in a sustainable way, this new investment will allow us to accelerate our plans for a suitable solo support and to extend to more platforms.”

“The separate vision of Videvesel for the design, production and interaction of game players made us quickly believe in their next shooter, Defect. We are engaged in the evolution and future of this incredible game”, Jin to Ncsoft West.

https://www.youtube.com/watch?v=8hbsrwpzswo

“We believe that Videvesel is a unique studio working on an incredible game, so we are delighted to join them as a key investor while working to bring a new perspective for first -person shooting games with a defect,” said Gregory Milken, 1 hour and morning director in a press release.

The defect is developing for PC and console and is currently available for the list of wishes on Steam And Epic game store With more details of the game to share in the not so distant future.

“As an early investor in an empty ship, I believed from the first day in the daring vision of the team to redefine the shooting space through a deeply immersive gameplay and a distinctive cinematographic style,” said Dan Bunting, venture capital partner at 1 am, in a message to Gamesbeat. “It was incredibly rewarding to help develop the studio and deepen this commitment through the investment of 1 a.m.



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