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Null Games and Friday Sundae unveil musical mystery adventure game There Are No Ghosts At The Grand


Null games and game studio Friday sundae Unveiled a musical mystery adventure game called there are no ghosts to the big one.

The game made its debut at the Xbox Showcase today during the week of the summer game. He arrived in 2026.

Anil Glendenning, creative director of Friday sundae, said in a press briefing that the game is a comfortable, scary musical mystery.

The game takes place in England, where a young American, Chris David, discovers that his real father left him a hotel on the east coast of England in his will – of a father whom Chris never met. The hotel has been part of the family for generations, and has been delivered with an eccentric goalkeeper that has existed for a long time.

As a new owner, you must renovate the hotel. Your father renovated the hotel when he disappeared. You have his electrical tools and can resume where he stopped. However, when you look at things, you find something mysterious. People such as servants give you advice and you have to ask them to trust them.

“This is the first match of Friday sundae as a studio,” said Glendenning.

It is a first -person game and focused on the story with a unique mix of genres. In the game, you will renovate and restore an old scary hotel using a variety of exaggerated electric tools, moving from one room to another, discovering clues to unlock secrets inside.

“But it’s not it’s not a simulation game or a rogelike. It is a solo history game with depth, heart and humor,” said Glendenning. “The decoration is fast, fluid and fun, and the story is full of choice. It is also a musical but not traditional. ”

Chris will enter the restoration of the hotel, but finds that he has only 30 days and 30 nights to finish work because something is not going below the surface. Glendenning said that it was a “convincing supernatural mystery full of secrets”, including those that the player’s character, Chris, hides from the player.

“You see, (Chris) do things outside the camera when you don’t control it. He hides things from the screen, almost as if he knows you are looking at,” said Glendenning. “Players should treat him as an unreliable narrator. Do not trust him and don’t trust him when people tell you, there are no ghosts to the big one.”

The renovations can only be carried out during the day. You can use various electrical tools such as a sand blaster, a paint sprayer, a furniture barrel and a marguerite chain pistol.

“You can pull cracked windows and explode old furniture, remove wallpaper and spray it with a layer of brilliant new paint. You can pull chairs and tables, clean the room with a furniture barrel, or, you know, take the garden with a chain of daisies to plant flowers, remove weeds, manage grass and even cut the grandpa, “said Glendenning.

“We want the players to feel like a cross between Mary Poppins and Marcus Fenix,” said Glendenning. “And in each new room you complete, you will unlock new secrets and new characters.”

The game concerns the “people and the luggage they leave.” Complain about the city and try to escape. »»

Then there is the hotel cat, Mr. Bones Le Salaud.

“Each unique character you meet can tell you about the history of the hotel and their personal connection,” said Glendenning.

As for music, Glendenning said that there were songs with bites, like punk songs from the 1980s. Firday Sunday created the original songs that are interpreted by a group that the studio created, The Concierge.

When you aspire old debris at the hotel, you can discover old newspaper stories and many other fragments. You can find secret passages, gather information on a crime board, discover parts hidden in plans and solve light environmental puzzles. It takes place in a fictitious seaside town called Kingswood on Sea, which is a small world open around the hotel. You can walk its winding cobbled streets and see its picturesque and ruined stores and its forgotten seafront.

“Players will find an old fishing boat. You can renovate it, take it out on shallow coastal waters and explore hidden coves and Kingswood berries at sea,” said Glendenning. “Players will even find a winch that they can use to flirt with lost things. They can follow cards to the treasure that they can find in the hotel during the renovation and fish for more clues, notes, rumors and even quests at the bottom of the depths of the ocean.”

You can explore city places like an abandoned mini golf, and you can do secondary missions like odd jobs for strange people.

“Don’t stay too late, because if you do it, you might simply find yourself face to face with more unpleasant things that are hidden in the hotel and things that crawl and slip on the beach and cliffs, leaving fingerprints on several legs that go up to the dark waves of the ocean,” said Glendenning.

I asked questions about inspiration for the game. Glendenning said: “We love ghost stories. We love scary stories. And we always wonder: “What is a scary story to be relatable?” What is a story of a relatable Spook? And one of the things that keeps getting back to us is the first day you spend in a new house or a new apartment, and you have died and you’ve been in the way you feel good. Bathroom in a dark corridor, and all of a sudden, this comfortable moves towards the frightening.

At the same time, as fans of the Luigi and Animal Crossing Manor, the team wanted to create something that overlapped this gap between comfortable and frightening, and really contrasting these two things, he said.

Regarding advice for the player, Glendenning said: “Our recommendation is to explore every corners and corners of the hotel, to discover each secret passage and each secret door, to put all these pieces of paper on your crime table, and to try to understand the mystery before your time has passed, because you will really want these tools according to the moment when you are increasing.”



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