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Shinobi: Art of Vengeance was one of my most anticipated games of the year for several reasons. First of all, I love old Shinobi games and the classic SEGA. Shinobi III for SEGA Genesis is one of my favorite games in the 16 -bit era.
I also loved Art of Vengeance The developer Lizardcube, Streets of Rage 4. Like this new Shinobi, he brought back a sleeping Sega series with a modern flair and an astonishing 2D art.
Shinobi: Art of Vengeance will be released on August 29, but I was lucky to try some levels of the game during the recent days of the summer game in Los Angeles. Experience justified my excitement.
I don’t know if someone is able to make pretty 2D games that Lizardcube at the moment. The hand -drawn animation is fluid and graceful, and the game is just as good to play.
Unlocking with original Shinobi titles, the accent is more accent on the close range. You still have Shuriken, but you can only worry about a handle (five during my demo) at the same time. You save them for special occasions. The enemies cut with sword combos constitute the meat of the fight.
And this fight is incredible. In addition to the damage, you can sufficiently attack enemies to fill an stunning gauge. You can then eliminate enemies in this amazed state with a flashy movement of Joe Musashi (the titular shinobi). This is one of the most satisfactory maneuvers that I lived in an action game.
The platform feels just as well. Joe can hang on to walls and rush into the air, helping him reach places that seem out of reach.
And although Art of Vengeance is not a metroidvania, he has some of these elements. The game has steps, not a large continuous world, but each level has ramification paths and bonus objects. You will even unlock the capabilities later in the game which will revise the older areas by worth your time.
In total, this promises to be a worthy return for Shinobi. SEGA has an entire initiative to bring many of its classic franchises back. If more of these efforts are revealed, that Sega fans like me are in the right time.