Physical Address
304 North Cardinal St.
Dorchester Center, MA 02124
Physical Address
304 North Cardinal St.
Dorchester Center, MA 02124
HAS Summer game festivalI tried one of the most elegant and relaxing games that made me wish that I had friends on the sofa with whom to play. But instead of an adventure in cooperation, Snap & Grab, as it is called, is a robbery title where players assume the role of a photojournalist of Fashionista which steals criminal treasures of rich doofus to fill its penthouse.
Snap & Grab is the first studio title No Goblin, which held its demo in the closed -door area of the publisher Annapurna Interactive at the Annual Games Festival. I dodged in the Annapurna region and I was flooded in accessories from the 80s – large wooden televisions, boomboxes and cd ahoy – which correspond to the atmosphere of Snap & Grab.
By starting the demo on PC, I was flooded in the world of the game, a whirlwind of pop and glamorous vibrations, like playing in a Madonna clip of the time. I entered the high heels of the heroine of the game (or anti-hero, depending on whether you think that stealing ultra-rich jerks is a crime) Nifty Nevada, who uses her daytime work as a photojournalist celebrity to scan the houses of rich worldly for the best ways to seduce their price pieces.
The delicious angle of the game? Nifty does not steal the articles itself. To preserve the plausible denial, she takes pictures of the standing obstacles between her team from Hunky Sbires and the art of art to fly. Do you see a guard? Take a photo of a sink so that your servant overflows it so that the guard slips and gets eliminated. Do you see the rich doofus around art? Take a photo of the record tray to stop music in another room as a distraction.
“The great inspirations in terms of gameplay were Hitman meeting Pokémon Snap, with this flair of Carmen San Diego, Badass Woman,” said Cessia Castillo, level designer and artist at No Goblin, who led me through the demo.
The complete snap & Grab has five steps to play, only one was available in the demo, but they each have reasons to replay. Rather than puzzles with a solution, they are sandboxes with several ways to bring Nifty’s servants to catch their price. Castillo confirmed that there were a dozen different burglaries (objects to fly) per level which are identified with game players, but more things can be stolen if they wish, as well as photo challenges and new teammates to add to your robbery team. There is also a progression system which, as you fly, can unlock capacities.
“Nifty will have the ability to throw a hot dog at a point,” said Castillo. (I can’t even imagine how it will be useful.)
One of the art targets is a giant key that you can fly in the center of a dance floor.
In the demo, I found a path to steal the work of art (a skull in voye in see voye in see), but Castillo noted that others who had tried the game to SGF had brought a few friends to try it with them and that they had an explosion of pointing all the alternative angles of their breakage they could.
“We had a group that was only the collaboration of chaos, like” snap that, use it to distract this guy, use this to knock out this type, you could use the lights to melt the statue, “said Castillo.
But there are other reasons to replay the levels, because too expensive works of art are only some of the items you can fly for your collection.
“In future levels, it may be like, hey, this penguin seems really sad to his aquarium and he is super talented. He actually knows how to paint. Let’s go home,” said Castillo.
Once you have taken a photo of a target, an Intel screen will appear by giving clues to how players can extract it.
Later in the demo, I exceeded a group of corgi dogs that I could use as a distraction during robbery and Castillo said they could also be introduced as a smuggling in the Nifty penthouse.
To fly from art seeing in neglected pets, Snap & Grab is a satire that launched the habits of Rich Dork and their party guests. No Goblin’s developers are quite concerned about the class, noted Castillo – the historic artifacts are ignored to take things from the rich value more. And stealing something could even impress someone else in Nifty’s life: the detective finding her and the creation of a case against her. Maybe … something more romantic for Nifty?
“Perhaps” left Castillo. (It’s optional.)
There is a lot of individuality to break and grasp, from the glamorous adjustment of the 80s to the mechanics to humor. With several avenues for the game and no state of failure – you continue to take photos until you find a turning itinerary that works – the game is a robbery of cold sand with the personality to lose.
Each photo of an obstacle can be placed on a chronology plan to plan your robbery.
“It is definitely for people who are interested in puzzle exploration games, people who like to be complex like me,” said Castillo. “I would also say that it is for people who are in strange and bad humor. As, there is certainly a crowd that explains how they saved 1000 ferrets from a fur coat factory or, as, how the owls have legs.”
The game is pointed in terms of point of view, with more humor slapstick and bizarre than anything else. When I asked what Gag was their favorite, Castillo noted that if you are going to take a picture of the toilet, the game will mention that something lives. “It’s all me,” they said.
“I’m going to add the disc and say it’s for the crazy people,” said Castillo.
Snap & Grab comes out for PC, PS5 and Xbox in 2026.