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The latest state of the game jobs market | Amir Satvat


Amir Satvat Provides a lot of job resources for games. He has built a large community of players, and they provide him with a lot of data. And here is the Latest data of the Amir Satvat Games community and what she says about hiring games today, through functions, experience levels and regions.

First of all, Satvatwho was honored for his work at The Awards gamesaid in a Linkedin Post This hiring remains concentrated in the middle. This means that most roles and the growth of roles are aimed at professionals with five to 15 years of experience. This is where most of the work opened and real hirings (even if the post description indicates the opposite).

Unfortunately, he noted that the quarry ratings remain extremely weak. Even if you are ready to move on a global scale, the chances for new graduates or career professionals hang around 7% over 12 months. If you are staying in North America, this is 2%. If you are not in a large center of North America, this is 0.3%.

This model has flattened at 7%.

He noted that the job categories are also very different in terms of demand. Certain playgrounds such as narrative roles and business development are considerably overwritten.

“Right now, we are following 52 writing roles and narrative games in the world (28 in North America) and 90 total roles of commercial development games in the world (only 10 for more than 10 years of experience),” said Satvat. “When taking into account students, switches or invisible candidates, I can easily believe that the report requires / supply for certain functions, like these, is 20 to 30 times, or more.”

Overall hiring game

Amir Satvat is the champion of game jobs.

Satvat said that global games are recruiting momentum are stable, but flattened. Velocity hiring games, which improved a little, stabilized, while the roles of non-games continue to increase, especially for adaptable skills.

Career switches intensify competition.

“I now have enough data to say with confidence that the middle career switches in late in late, without any experience of past games, still actively continue the industry, intensifying competition more in already congested functions,” said Satvat.

And he said that the layoffs were perhaps not the biggest problem in the future.

“We are still planning that 5,000 to 9,000 match games this year. In the long term, the cost differences in global labor and AI can have much more importance, the layoffs becoming a secondary concern,” he said.

What it means for you

If you are a young person’s parent or mentor considering a game career, please pay attention to the data. “Why not try games?” Maybe an expensive state of mind if you are not informed of the chances.

If you run a college program, SATVAT invites you to be transparent with potential students. The design of games and sub-domains as the story are among the areas most difficult to penetrate. Unfortunately, these are also the main areas from which graduate students seem to cross their office. Offer a broader development of skills.

“I continue to recommend non–game roles or recycle like a strong path to go, alongside applying for games,” he said.

✅ For games, we must be ready for a future that probably includes shorter mandates, more work -based work, less distant opportunities and higher mobility expectations.

✅ For anyone who is struggling to find a role in overwhelmed functions such as the story of games or commercial development, know that this is a 20-30x +structural problem. This is not your value.

We will continue to follow the data and help as best we can.

New V1.0 games Rode

Amir Satvat’s team has a new game binder for job seekers.

Satvat Aslo recently announced that a new resource is finally there: New V1.0 games Rode
(Resource # 8).

“This is the update that I waited for three years to give you,” he wrote in a LinkedIn article. “Thanks to the collaboration with Mayank Grover and the Stellaire team of Outscal, we have an improved resource of technological games and roles which will be refreshed twice a week, covering nearly 40,000 roles every three months, now delivered eight times a month.”

Why twice a week? Because after months of research, he found that the critical window to apply to roles is in the first seven days. Everything that was slower was simply not fast enough.

But there is more. The raw data that the Mayank Tire team comes from many sources. So, just as he did for the job filler in original games, he spent months in the background to create a system to normalize all roles in 25 categories, depending on community comments and refined for conviviality.

They are:

Account management
Administrative support
Animation and kinematics
Art and technology
Development and commercial sales
Customer and community assistance
Data and analyzes
Design and UX
Engineering and development
Installations and maintenance
Finance and accounting
General and various
HR and recruitment
Internship
IT and safety
Legal and compliance
Location and translation
Marketing and advertising
Operations and administrator
Production and product
Project and programs management
Strategy and advice
Technical support
User search
Writing and story

This is standardized in the 38,000 roles+, both games and technology.

This means that job seekers can now easily filter work through a coherent and logical set of categories. Each work has a direct link to apply, fully available and structured to support your success.

“I will continue to maintain the job filler for original games as an encyclopedic view: total jobs per business, the range of industry and macro statistics. I will use this data to help Mayank make sure that all companies have also followed, “he said.

But this new binder is now what it recommends using for active work hunting. Indeed

A resource with new roles updated twice a week, now with categorization, smart filters, technological games and roles, and apply complete links to the role element and location line?

He offered his deepest thanks to Mayank Grover and the Outscal team for this incredible collaboration. It would not be possible without them.



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