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Epic Games reveals The State of Unreal for 2025


Epic games revealed the Unrealone In an opening speech of the CEO Tim Sweeney to the Unreral Fest in Orlando, Florida.

Epic Games unveiled a superb technological demo with CD Projekt Red, the Maker of the Witcher Series because he showed technology behind Witcher 4 on Unreal Engine 5.6. This message will give a taste of the event, but our independent writer Giancarlo Valdes is on the ground in Orlando. He will deposit dispatches with more details and practical impressions. And yes, Epic makes this revelation in the shadow of Disneyworld, when she jumped her traditional unreal state during the conference of game developers in March.

Epic has also shown AI Creator tools for its metal platform to create human avatars with realistic faces as well as a Unreal publisher for Fortnite (UEFN), which is paradise for the content generated by users. The UEFN has generated $ 722 million in revenue paid to third -party creators to date over the past two years. And the Epic Games Store has now paid developer and publisher’s partners of more than 2.1 billion dollars since its launch.

The state of unrealone has just finished, and the public has an overview of advanced technologies that Epic Games test and publish to help developers and creators create impressive experiences.

The show started with a technical demokt red demo – not the Witcher 4 itself, but a showcase of some of the technology fueling the new Witcher saga. Epic also revealed the latest 5.6 improvements on the Unreal engine, including major performance improvements to allow teams to build large -scale open worlds which, as well as this technological demo, work well on current equipment.

The Witcher 4 Unreal Engine 5 Tech Demo

CD Projekt Red uses a UNREAL 5.6 engine for the Witcher 4.

When Epic launched Unreal Engine 5 three years ago, CD Projekt Red declared that it would collaborate with Epic to provide a large support in the engine to the engine. Together in the state of Unreal, they have now revealed what they worked on.

The demo of the Witcher 4 Unreal Engine 5 technique follows Witcher Ciri, a professional killer monster, while exploring the Kovir region, never seen before.

The technical demo offers an early overview of several powerful functionalities of 5.6 new open functionalities in action – all operating on PlayStation 5 to 60 frames per second with Raytracing – including the new faster way to load open worlds via the streaming plugin with rapid geometry.

While Ciri explores the lively Valdrest market, Epic sees how 5.6 manages animated scenes full of high fidelity characters and visual effects like ML distorter. The technological demo also presents Nanite foliage – which provides a rapid and effective means of memory to make a magnificent density and fidelity of foliage, provided for the release in EU 5.7.

UE 5.6: Open World Magic and Engine First Animation

Epic Games strengthens the Unreal 5.6 engine.

Unreal Engine 5.6 is now available for download! With this version, one of the key objectives was to allow developers to build open -scale open and large -scale worlds that take place gently at 60 frames per second on current generation consoles, high -end PCs and modern mobile devices.

Beyond the features of the open world, Epic has made major progress towards an animation and a workflow of real engines, eliminating the need for DCC hiking. Epic has also added the possibility for the developers of author of metahumans directly in the engine, unlocking a more rationalized and effective creative process.

With Metahuman 5.6, the digital human frame leaves early access and is now entirely integrated into a unreal engine. Epic has updated the UNREAL Eula engine so that the characters and the metahuman animation can be used in any engine, such as Unity or Godot, as well as creative software like Maya, Houdini and Blender so that you can expect to see metahumans in more places.

Metahuman Creator now has improved loyalty thanks to improved materials, a larger digitization database and improved models for processing digitization data, as well as new creation flow flows that will considerably widen the range of options available for faces, bodies and clothing.

The update also offers the possibility of generating an animation in real time from almost any camera or audio with a metahuman animator, and widens the metahuman ecosystem with new plugins for DCCS, as well as integration with the Fab Marketplace.

Unreal publisher for Fortnite: new IP, AI propulsion developer assistant

Since its launch of UEFN just over two years ago, players have spent more than 11.2 billion hours
In 260,000 islands created by live creators, which resulted in $ 722 million paid to a third party
Creators.

Epic continues to expand the tools and the IP which are available for creators, and the creators of June 17 will be able to build LEGO-BRIC-BRICK LEGO experiences using the LEGO Brick publisher.

New exciting IPS also arrive at the UEFN with Squid Game scheduled for June 27, followed by Avatar: The Last Airbender and Star Wars IP.

Speaking of Star Wars, in the last season of Fortnite Battle Royale: Galactic Battle, Epic presented an NPC Dark Vador which uses conversational AI to answer when the players speak to him. Epic takes what he learned and shares the underlying technology with the creative community.

Later this year, the company publishes new tools so that the creators build their own engaging NPCs fed by the AI ​​in the UEFN. As shown on stage in the state of unrealum, creators will be able to use the new persona apparatus to create characters with personalities to which players can speak. And Epic goes even further so that the creators can not only stimulate the behavior and the PNJ dialog box, but also drive the basic game itself.

Another AI tool that will help creators are the new epic developer assistant, who is now available in beta on the community of epic developers. Epic has built this assistant fed by AI to help you write verse code that developers can use in UEFN projects. It also provides answers, workflow advice, extracts and accelerates the development process of Fortnite Island.

Finally, the Graphic of the Beta scene launched on June 7. Scene Graph is a new fundamental layer for UEFN which unifies the publisher and the execution views, which makes all the elements of the scene accessible via Verse. In the publisher, it organizes hierarchically entities for the construction of the rapid and flexible world – by reducing repeated elements in prefabs for easier management. At the time of execution, the verse code can modify the dynamic scene, from the displacement of the platforms to the modification of the properties on the lights. The scene graphic is designed from the ground to fuel the future of the UEFN.

Developers can explore all new updates and updates to come to the UEFN in a blog article. Through the Epic RealityScan 2.0 ecosystem is launched in the coming weeks, which will unify the office and mobile versions under the name “Realityyscan”. Realityyscan 2.0 is full of new features such as masking powered by AI, the alignment of the smarter image and the support for airborne laser analyzes. CD Projekt Red used the reality of reality to capture natural objects in high fidelity for Witcher 4 Unreal Engine 5.

Epic has also announced that FAB will be available in the EPIC game launcher this summer, which allows developers to more easily obtain FAB content and integrate it into their workflows. Law has joined Epic recently and Epic will integrate its AI technologies in Fab in the coming months to allow the markup of automated assets, semantic research and improved IP moderation.

Updates to come in the Epic game shop

The Epic Games store generated $ 2.1 billion in revenues for third parties.

The Epic Games Store has now paid developer and publisher partners of more than 2.1 billion dollars since its launch. On mobile, EGS now has a library of 70 impressive games and 40 million facilities to date, and it is on the right track to hit 70 million by the end of 2025. To give publishers an even better affair, Epic has just changed its initial income share at 0% for the first million dollars and then 12%.

Netmarble announced that Mongil: Star Dive arrives exclusively at the Epic Games store on PC in October 2025 as part of the Epic First Run program. The title will also arrive on mobile, so keep an eye on the mobile version of Epic Games Store.

Preloading is launched in September and gifts arrive in time for the holidays, so that the developers can offer games to friends on PC and mobile. Epic also opens the self-publication of self-publishing of Epic Games to developers and publishers on Android and iOS in the third quarter of 2025.

The Epic web stores arrive in July, which gives developers an easy way to create a store for purchases in application of PCs and mobile games. Epic Web Shops will allow partners to benefit from advanced income conditions and transmit added value to players with bonus offers and epic rewards.

And finally and above all, the revised social features of Epic will connect its PC and mobile players with the vocal cat independent of the game, the textual cat and the games, as well as robust game invitations for third -party games. This will be the constitutive element of several innovative social features of the store that will follow.



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